Friday 2 November 2012

Star Wars 1313 will not be affected by the acquisition of Lucasfilm Disney (PC)


On Tuesday came the 'breaking news' concerning the acquisition of Lucasfilm, and then Star Wars, by Walt Disney. This obviously has an impact on LucasArts, a Lucasfilm subsidiary that focuses on the development of video games

It seems that LucasArts will be refocused on developing casual games and games for mobile devices, rather than products for PC and console. However, there will be an immediate change: "In this moment all our projects go ahead as planned. We are very excited about the possibilities that Disney can give us," we read in a statement published by LucasArts.
 
According to information received from people involved in developing the ambitious Star Wars 1313 is not affected by the acquisition, and the project will not be in any way a downgrade. This is the project for the next generation that stunned critics in the industry for its graphics at the last E3.
The player in Star Wars 1313 plays a bounty hunter in the Star Wars universe, and the title refers to the scenario that will be the basis of the game, or the underground city to the 1313 level in Coruscant.



This is a project still not well defined, shown with a more technological demo of gameplay that ran at 30 frames per second on a PC with Nvidia hardware. Star Wars 1313 has made itself heard above all the graphics amazing, probably unrivaled at the present time, and perhaps ready for the next generation.
 
The game was developed in collaboration with Nvidia, and for the moment only runs on PC, even if you can interact with the Xbox 360 controller. The facial animation, the lighting and physics seem to another level, judging by the video shown on this page, the current generation.
 
LucasArts talks about pre-production for the appropriate stage of project development. So it is not even alpha, a sign that still need to wait a few months before we can play directly. If it was intended to benefit the next generation, Star Wars 1313 would not arrive before the Christmas season 2013.
The player plays a bounty hunter in the Star Wars universe, and the title refers to the scenario that will be the basis of the game, or the underground city to the 1313 level in Coruscant.
 
Star Wars 1313, Lucas has involved its famous studios Industrial Light & Magic, Lucasfilm Animation and Skywalker Sound, considering that the film will be the predominant component. You want to convey the feeling of decadence that characterized the 1313 level of Coruscant, where danger and ambushes are always around the corner. The game is developed on Unreal Engine technology, and someone is unbalanced to say that this is actually the fourth version of the famous game engine.
 
You are trying to mix the phases film with those of gameplay, that recreate the stylistic game typical third-person shooter with shell. In the levels of the game there are always many fragments resulting from explosions, sparks and metal parts that are deformed. Polygonal models will be significantly defined and faces will be able to suggest the emotions that the characters are feeling, even during gameplay.
 

Ditulis Oleh : Unknown // 14:24
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