Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Monday, 5 November 2012

Nvidia Tesla, a 64-bit ARM processor cores wrapped in a hybrid structure


Under the code name Project Denver ARM processor core designs, develops a new generation of GPU, Nvidia has recently made the official presentation of ARMv8 chip architecture, 64-bit Cortex-A50 series family of Tesla plans to include system design.

GP GPU Tesla series of high-performance computing systems-oriented graphics units offered by the addition of ARM cores will be presented with a complete solution for professionals. More Tesla who served as ad hoc solutions that help you process card, professionals, as well as the needs and preferences of the system to run the central processing unit, Intel Xeon or AMD Opteron series doing since.
 
ARMv6 64-bit x86-based processor cores required to Tesla in the company will be resolved by the inclusion of the family. If any other details that are important for Nvidia Microsoft ARMv8 behind closed doors for the 64-bit version of Windows to be developing. At the same TDP thermal design power level that is three times faster than the Cortex-based A15'e the new architecture, in addition to the Linux-based software platform that will support by Microsoft. Nvidia's Tesla hybrid design form when the family is currently unknown to gain widespread use, but the Cortex-A50 processor 2014 series is considered to pass, if Tesla could say would change radically within a few years his family.  
 
If we look at the competition side of AMD FirePro series APU' larını already available, while the P-series integrated graphics Intel's Xeon processor family units are investing more than ever before. Mainly used for scientific calculations, the ARM family of Nvidia Tesla ambitious and aims to be empowering.

Sony delivers the second generation development kit for the PlayStation 4 with APU AMD A10

The second generation of development kit Orbis, which is the name in the code behind the development of PlayStation 4, is built on hardware certainly more similar to what will be the final configuration of the console. The Japanese giant has, in fact, begun to distribute updated versions of Orbis developers, so they can work on the new architecture in advance of the marketing of the console.

 The system, according to rumors reported by VG247 , is made ​​mostly with components available from computer retailers, rather than proprietary solutions designed specifically for the console, as happened with the PlayStation 3's Cell CPU.
 
Overall, according to our source, Sony has planned the distribution of four generations of development kit. Of the first we have already discussed , was based on AMD x64 and Southern Islands GPU. The second generation, however, is structured around a processor derived from the APU AMD A10, which has multi-core CPU and GPU on the same die. This second version of Orbis is also equipped with 8 or 16 GB of system memory (it must be recognized that the development kit have generally require a greater amount of memory, so the final version of the console may have less RAM).
 
In the future, Sony will release two other versions of the 'hardware development kit, which will progressively move closer to the final specifications of the console that, in all likelihood, will reach stores during the Christmas season next year.
 
The base of the hardware configuration of the new console seems to be an evolution of the Trinity APU from AMD, although at the moment it is not clear what type of personalization applied the PlayStation team. What is clear is that, unlike the current generation of consoles, Sony intends to reduce production costs and provide developers with a system that is easy to program as it is a traditional PC.
 
What I want to achieve is that the Sony next-generation games can run on the next console in 1080p at 60 frames per second in stereoscopic 3D, putting on the market a system that is able to perform this task today as in the years to come. PlayStation 4 should also support 4K resolution , standard renamed Ultra HD, for movie playback. This is the resolution 3840x2160.
 
Thus it seems that Sony intends to use an APU Trinity custom calculations and heterogeneous architecture graphics Sea Islands, always from AMD, for the development of video game graphics. Sea Islands is the next-generation architecture of AMD, we'll see in a concrete form on the first GPU in 2013. It appears, once again, clear that the objective of the Japanese company is not so much provide the best hardware absolute, but mainly ensure low production costs. The risk for the years to come, is that you will have a console so that Quach was "daughter of the crisis."
 
According to VG247, the current development kits are also equipped with Blu-ray, 256 GB of local storage, WiFi connectivity and Ethernet, and HDMI output. The new system also would be designed to be able to accept and install the system update in the background, as do modern tablets and smartphones. PS4, therefore, should always be a console connected to the Internet.
 
There is no official confirmation from Sony about these specifications.
 

Sunday, 4 November 2012

Microsoft launches its racing in the desert

Away from the slopes of the open road: With "Forza Horizon" Microsoft sends its racing franchise in the desert. Distance limitations there are (almost) no more, the game play falls significantly from arcade-heavy than before. The fun is doing but not the least demolition.
Ten places to participate in the Horizon Festival, a racing spectacle under the sun Colorado are still up for grabs. This is an opportunity we do not want to miss, however, jump to our VW Conrado and are already in the middle Microsoft in the racing world. In classic stages or circuit race, drift Challenges, offbeat show race against aircraft, helicopters and even hot air balloons and duels it is now about to acquire a reputation to dust every Menger great cars and of course the festival Ranking to rise to the top, to finally stand on the podium.
 
What "Forza Horizon"   Now as much fun making is that - including civil traffic and dynamic day and night cycles - for the first time, open world series. This is not only a great backdrop to go between races from A to B, but keeps itself provides many challenges. So wait about 100 distributed advertising signs to be found and destroyed, only to the workshop of trust can knock out an appropriate discount.

Safety Camera Race and "Straightener"

Speed ​​traps and "Section Control" - Sections in turn invite the speed records set up while waiting in hidden barns particularly exclusive carriage for a new owner. Before their first use, these cars are restored, however only. Who does not want to spend his free time with the search for classic cars can either buy a treasure map for real money or challenge instead cruiser any time on the open road to a rival "Straightener".
 
For most daring maneuvers, long jumps and long drifts on the open road, there are also points that in turn increase the prestige and unlock then further challenges. Moreover can compare these values ​​by pressing a button with those of friends, other players around the world or club members - as well as "Forza Horizon" offers during the game again in "Forza Motorsport 4" major opportunity to establish car clubs and a common garage quasi-Car Sharing operate.

Dreams on wheels

Where already the talk of cars is how the series usual, there are dozens of vehicles again earn to download or Package to acquire, with the focus this time was on particularly fine and sleek slider. Everyday vehicles can be found, with the exception of VW Beetle and Mini Cooper is not. How can had all the mobile pedestals in the workshop modified, tuned and repainted - it can also be imported templates from the predecessor.
 
Cars all have in common is that they are in their car physics are different. However, even now stick the PS most solid cars on the road than in the past, making the driving experience was significantly more arcade-oriented. As before, players are free to decide how many automatic aids (brake assist) they wish to use, and adapt the difficulty quite individually to their skill. The damage model is, however, a visual one.

Cat and mouse in multiplayer

In ostensible of the career with the exception of the fleet multiplayer online driver can finally put their skills to the test. In addition to classic races are here including the well-known fun- Modes "Cat and Mouse", "king" and "Infected" for selection. Drawback: Only eight more instead of the current sixteen riders go together at the start, also lacks civilian traffic, making the virtual Colorado and leave some empty act. On a split screen Mode must also be omitted.
 
Beautiful to look at canyons and prairies are still. Not to mention the usual highly polished vehicle bodies. Even the ears are plentiful: Three selectable radio stations not only offer different music, but also quite fun interviews and comments to races.
 
Conclusion: 

The transition from the racetrack to the open road is Microsoft's "Forza" - Series that clung always been the image of being a bit dry, amazingly well. "Forza Horizon" brings a good amount of coolness and arcade Action into the race without any gamer would have to give the same reason for an excellent driving physics. Deserves commendation because the open world that offers a plethora of challenges and discoveries, and thus - should bind single player for a long time in front of the screen - thanks in great look and sound. Minor criticisms must be "Forza Horizon", however due to the relatively late increasing difficulty and the limited number of participants to eight put up for racing.
  
Platform: Xbox 360
Publisher: Microsoft
crown. at Rating: 9/10

Saturday, 3 November 2012

Nintendo and EA sign agreement on Origin and Wii U















Electronic Arts officially that will collect information on its database Origin by those who play online with Nintendo Wii U. It is learned from the document on EA's Privacy Policy, which has been updated in this way: "The information on your Nintendo account will be provided to EA in order to create an Origin Account for you."

"You have an Origin Account to play EA titles online," continues the document. From the perspective of EA, the collection of data is used to draw a frame of reference for the user U Wii.
"If you play online with EA titles agrees to transfer some user account information to EA. 

Information transferred to EA includes your profile details Miis, e-mail, the Nintendo Network ID, list of friends, the country , language and date of birth. shall not be transferred more detail on credit cards or other financial information. "
 
Patrick Soderlund, vice president of EA Games, has previously said that he wanted a relationship like this with the console manufacturers, which would allow game makers to offer services with greater freedom and better address the needs of the players.
 
"If you look five years ago, the video game industry today takes on a completely different connotations in the way we interact with entertainment content and the way in which people are connected," said Soderlund. "We have to take account of these changes, rather than being afraid."
 
Nintendo had previously mentioned that the Wii U's online platform will be open to third parties, who have the opportunity to host their services.

Microsoft plans new contract for Xbox













By the time the offer is valid only in the United States, but in the past Microsoft has hinted that there are plans to bring it to Europe . Starting from the beginning of the year, in fact, Microsoft began offering U.S. Xbox 360, Kinect and Xbox Live Gold subscription with a new payment model based on the contract.

You have to pay $ 99 just to get the console and then a subscription of $ 14 for a two-year contract. To take advantage of the initiative, initially, you had to travel to the Microsoft Store, but then the promotion has been extended to shops chain Best Buy and GameStop.
Microsoft announces new plans now that contracts for Xbox will be launched from October 28, while adding the chain Toys R Us and Walmart to partner in the initiative.
 
Will offer three types of payment: Xbox 360 with internal memory of 4 GB and Kinect for $ 99.99 and the subscription of $ 14 for 24 months Xbox 360 Hard Disk 250 GB for $ 99.99 and always the subscription of $ 14 for 24 months, and Xbox 360 with a hard disk of 250 GB and Kinect for $ 149.99 and the usual subscription. The latter offer is available for a limited period of time.

Matt Barlow, general manager for Microsoft's interactive entertainment marketing, recently said that the subscription model similar to that used for smartphones is critical to the business Xbox 360.
Xbox 360 is the best-selling console in the U.S. for more than 20 months. In all likelihood, this type of promotion has helped to achieve these sales results.

Facebook gaming is not good as I would like says Zuckerberg





















"The gaming on Facebook is not good as I would like," said Mark Zuckerberg, CEO of Facebook, in an interview on the sidelines of the publication of the financial results for the third fiscal quarter, ended September 30, 2012. During the quarter the company recorded a turnover of 1.26 billion dollars, but a net loss of $ 59 million.

Despite the growth of partners such as King.com and Wooga and the renewed competition that is recorded in the gaming industry on Facebook, Zuckerberg is concerned primarily with the obvious difficulties experienced by Zynga, which provided a 20% cut of the total payments.
Zynga has announced the dismissal of 100 employees between offices in Austin and Boston, closing the whole studio in Boston. Overall, this is a reduction of 5% of the labor force of Zynga. Mark Pincus, CEO of Zynga, also wrote a letter to his employees, saying it is considering the closure of the study in the United Kingdom and Japan.
 
According to figures provided by Superdata the number of monthly users of Zynga games is down from the previous 162.4 million players to the current 147.8 million.

The gaming until now has been considered as an additional business model for Facebook, which would allow the company to marginalize through advertising and direct sales regulated by micro-transactions. But the industry is less profitable than expected, as Zuckerberg himself admits, while many companies are ready to take advantage of any slip Zynga.

2K Games hires the developer of Lineage for Civilization Online



Headquartered in Coreal South XLGames is the studio responsible for the popular MMORPG Lineage, which has over 43 million players. Under the direction of Jake Song, this software company is working with the team that oversaw the development of the original Civilization, Firaxis Games, on an online version designed specifically for the Asian markets.

"Making our intellectual property available in all parts of the world is an important component of our growth strategy," said Strauss Zelnick, CEO of Take-Two. "Our online and social projects in Asia are allowing Take-Two to further expand its global presence and capture the audience through a variety of platforms and business models. If you have success, moreover, these projects will also improve our core business, with revenue streams and profit margins will be higher and more stable over time. "
 
There are no precise characteristics on the gameplay of Civilization Online. Song, however, is leading a team of 100 people, making it one of the biggest Civilization Online gaming products to South Korea
 
Civilization Online joins NBA 2K Online, NBA 2K All-Stars and Pro Baseball in the strategy for the Asian markets of 2K Games. In these cases we have chosen the model free to play, and it most likely will be repeated with Civilization Online.
 
Firaxis has already tried the way of the free to play with his series of turn-based management with Sid Meier's Civilization World , but that project did not achieve the expected results.

A new screenwriter for the film of Mass Effect


Legendary Entertainment, the study involved in the film adaptation of Mass Effect, announced a change of helm for the screenplay. According to some rumors recently published by Variety, Mark Protosevich (formerly engaged on Thor and I Am Legend) has left the place in Morgan Davis Foehl.
 
The curriculum of this new entry will certainly not a miracle fans of the saga created by BioWare. In the past Foehl participated in the work of 'Rescue Me', in which he played the role of assistant editor, as well as taking part in some comedies with Adam Sandler. including 'Change your life with a click' and 'I Now Pronounce You Chuck and ... husband '.
 
His screenplay known as 'Whatever Gets You Through the Night' is considered one of the worst ever proposed in 2009. In short, according to the assumptions seems reasonable to raise some doubts about this decision. It also appears that Foehl has been chosen for the passion he has towards the entire saga.
 
Legendary Pictures has acquired the rights for the film in 2010, while Avi and Ari Arad - already engaged in working on the Uncharted film - were taken into account as producers. During the month of August, Avi Arad also announced a future film about Metal Gear, which, however, do not yet know any details.

PlayStation 3 comes the final hack?






Were published keys LV0 PlayStation 3 and after here is the proliferation of custom firmware that allow you to play with pirated copies of PS3 games, also on the PlayStation Network.
 

The mission of the PlayStation 3 hackers started two years ago with the release of PSJailbreak, the first firmware that allowed to play with non-original copies via a USB dongle. Was found an exploit in the PS3 protocol that deals with the management of the USB ports, which in fact made it possible to execute code stored on the original hard disk.
 
This firmware came out shortly after the announcement of the team Fail0verflow , who claimed to have identified a vulnerability in the key decryption of PS3. According to the team of hackers, so they could gain the same privileges that Sony has to decide what code to execute, you could modify 
the firmware and you could install Linux.
 
The announcement of Fail0verflow, in turn, was followed by the public release by the hacker known as GeoHot , the root key "metldr" console. As you know this publication sent into a panic that Sony started legal action with the same GeoHot, then settled with an agreement.
 
The answer to the piracy of Sony was entrusted to that point to the firmware 3.60 for PlayStation 3, which effectively prevented the execution of arbitrary code and then video game piracy. So either you kept locked to the console firmware 3:55 or complicated procedures had to be provided to the downgrade of the basic system of the console.

Despite the efficiency of the firmware 3.60, however, Sony has continued to battle against the custom firmware and other solutions such as USB dongle JB2/TrueBlue but, after all, has until today to prevent access to the console on the PSN compromised.
 
But the release of the new custom firmware, based on public keys LV0 hours, Sony has once again in a position of risk. Although the Japanese manufacturer, on the one hand, it is almost certain that you can restore the control with the 4.30 update, other hackers seem to invalidate any update of the system processes faster and without much difficulty thanks to the keys LV0 obtained. This could allow them to make available the firmware hacked shortly after the publication of the original firmware from Sony.
 
The options for Sony at this point are limited. PS3 fact runs a process of deciphering the firmware package before you start the installation of the latter. Thanks to the keys LV0 now become public this procedure can be used for PC, which lets you re-encode the file and CoreOS the XMB using the pre-existing keys firmware 3.55.
 
The network is sparking a hunt those responsible for the publication of the keys LV0. These were originally granted by a group of hackers who call themselves "The Three Tuskateers", but the final firmware has been written and distributed by a Chinese crew that can be detected at present only by the name of "BlueDiskCFW." It's been only 24 hours since the release of the keys to the publication of software CFW.

Windows 8 Store games also prohibited to minors






The games rated PEGI 18 can be purchased regularly on the new Windows 8 Store. He does know Microsoft, which withdraws from the earlier decision to prevent this type of publication

In fact, the terms of service Microsoft will not change until at least December, so the various Skyrim, Modern Warfare 3, Max Payne 3, Sleeping Dogs, Dishonored and Mass Effect 3, just to name a few, in all likelihood, will be available through the Store Windows 8 only from the last day of the year.
 

"We announce this change so early so tranquilizzare developers," said Antoine Leblond, corporate VP of Windows Web Services, to Gizmodo . "They can continue to work without having to look too far to the classification."
 
Of course, this limitation applies only to the Store, but Windows 8 will always be able to play with the titles not available to minors purchased in traditional boxed format.

Gizmodo has overtaken Leblond some statements on the recent controversy with Valve, which saw Gabe Newell complain of the few spaces left by the new operating system to other digital distribution services. "We want the world of desktop app outside of the Windows Store will continue to exist," said Leblond. "There is no reason to want the opposite and Valve Valve will continue to be."


Microsoft: Microsoft Halo 4 is the most expensive game we've ever done


The Director of Microsoft Studios, Phil Spencer, said that Halo is now a franchise that alone is worth $ 3 billion. Defines it as "the pù important entertainment product of the company."

When asked if Halo 4, which is the first title in the series not developed by Bungie, is the most expensive game made ​​by Microsoft in its history, Spencer responded: "Absolutely. There is nothing that comes close at all" .
 
Spencer does not provide detailed numbers, but it is a constant in the world of video games, none of the producers reveals the precise costs of the development of its blockbuster. But it is easily presumed that making a game like Halo 4 has eligible costs in the hundreds of millions of dollars.
 
"It's a franchise that inspired many other media, such as comics and short films, each of which provides some ideas which then analyzes the development team," Spencer complete.
Microsoft confirms that the one-day international for Halo 4 is scheduled for November 6.

Linux better than Windows 8 for games

Valve continues its fight against Windows 8, fueled by the presence of the Windows 8 Store in the new Microsoft operating system, which theoretically could compete with proprietary digital distribution platform Steam. To counter the launch of Windows 8, Valve is concentrating hard on supported Linux.


On the occasion of 'Ubuntu Developer Summit, a conference for supporters of Linus, which took place in Denmark, Drew Bliss, software engineer at Valve, gave a presentation on the media type for Linux that his company has in mind. He told the audience that, from the point of view of Valve, Linux is a viable platform for games more than Windows 8.
 
Under the new approach, the Redmond company, the app will be sold through the new store inside Windows 8. In view of Gabe Newell, Valve's director, Microsoft wants to copy Apple's approach in the distribution but if such an initiative has worked in the mobile, is likely to limit innovation in the desktop world, and consequently, accelerate the decline of Microsoft.
 
Newell described the strategy of Valve inherent support for Linux as a "cover fire", applicable when Windows 8 will be confirmed as harmful as it would appear on the surface. Bliss reiterated the point of view of its CEO.
 
The software engineer Valve has also updated the audience on the progress that the software house based in Bellevue is making about the Linux version of Steam. He said it works fine on Ubuntu, the most user-friendly version of Linux, and many third-party developers have already contacted Valve to ask for clarification on how to optimize their games for Linux. In the future, Valve will release both versions for Linux and other operating systems of its games. With regard to the protection of copyright will be manufacturers and developers to choose what kind of anti-piracy software to associate their games.
 
According to Bliss, Linux has everything you need to Valve. The operating system has all the modern technology necessary for today's games. Bliss refers, in this case, the OpenGL libraries, pulse audio, OpenAL and support for most of the input systems. Valve is developing some games with Source Engine for Linux.
 
Also, is working closely with Canonical. "Ubuntu is the platform that is preferred because it has a large user base and good support of the community with a strong company like Canonical behind him," says Bliss. The Linux client Valve does not have a definite release date, but according to the words of Bliss, the release is imminent.
 
In recent days, Valve has started to collect bids for the beta test of the Steam Linux client. According to internal benchmarks, the Linux games perform better than their counterparts for Windows.

MechWarrior Online: now playable for free


The MechWarrior Online Open Beta testing is now under way, offering the opportunity to try this game multiplayer mech combat.

  "Infinite Game Publishing and Piranha Games announced that, after a decade of waiting for a new game in the series MechWarrior, MechWarrior Online is available in Open Beta," reads the press release announcing the start of the Open Beta. "The fight between mech is finally back for millions of players between veterans and newbies on www.mwomercs.com. Expectation preview of MechWarrior Online puts in command of the most powerful war machine, the mighty BattleMech. Already widely adopted by players in Closed Beta, the Founder's Program reported sales exceeding $ 5 million since it was launched in the month of July. "
 
Set in the year 3049 during the early stages of a massive interstellar war, MechWarrior Online puts players in command of one of the most powerful war machines, the mighty BattleMech. Players can control your Mech and customize it can acquire the role on the battlefield. It can affect the upgrade systems, replace weapons and armor optimize selecting among a large number of options.
MechWarrior Online to play for free to head to on www.mwomercs.com .



Canceled Ghost Recon Commander


"Ghost Recon Commander, unfortunately, will be suspended because its gameplay mechanics found no positive feedback in public core Ghost Recon," it said in an official statement from Ubisoft. "For fans of Ghost Recon, we will continue to keep active Ghost Recon Commander until the end of the year with monetization options inactive. This decision does not involve changes in strategy for the other social game from Ubisoft currently under development or already available" 

 By Ghost Recon Commander, players of Ghost Recon Future Soldier could unlock new items, weapons and equipment by playing on your iOS device or on Facebook. This content then became available in the experience of the main game on PC or console.
 
The project Ghost Recon Commander had been entrusted to Loot Drop, a development team managed by John Romero, author of DooM, and his wife Brenda. "We had to lay off a team of talented developers," Romero writes on his page Facebook . "If you need programmers, artists, designers or the best QA guy that I've ever worked with, please contact me. I have worked with these people in order to deliver a game with a very tight deadline, and I am pleased to advise each of them" .

Dead Island Riptide will be released in April 2013


Dead Island Riptide will be released April 23, 2013 in North America and 26 April 2013 in the rest of the world. This is the second episode of the survival shooter developed by Techland.

 Riptide will add a new playable character, new skills, new and features multiplayer missions in which we must defend an outpost. The game, as well as the original chapter, is available in formats PC, PlayStation 3 and Xbox 360.
 
There will be two versions, the manufacturer announced Deep Silver. Pre-order Edition will include an exclusive package of weapons. The Special Edition Retailers, however, apart from the pack just mentioned, will provide an alternative skin for the characters that will not be possible in other ways. Packshot will also have a different and will only be available at selected retailers, which Deep Silver announce at a later date.

Strength Horizon: add-on for Windows 8 extends experience on PC (PC, Xbox 360)



Microsoft has released an add-on for SmartGlass which will extend the gaming experience with Horizon Power on devices running Windows 8. The download is free and give you the opportunity to browse an interactive map of Colorado, the scenario in which open-world Forza Horizon is set. At the moment the app is only compatible with Windows 8, but Microsoft provides support in the future to other operating systems.

Players can explore the map on your smartphone or tablet and set of waypoints which are then added to the experience of the main game on the Xbox 360, establishing new routes to be. The map includes the locations of special items and new race events.
 
Microsoft launched Xbox SmartGlass last Friday: it is a companion app that connects devices with Windows 8 and Xbox 360 to offer new areas of entertainment. SmartGlass makes the mobile device of the sub-screens with a second stream of game and the chance to interact with the main gameplay on the console.
 
Horizon force, however, is the new spin-off series that revolves around force at the Horizon Festival which takes place in Colorado. It is set in an open world that covers dynamic changes day / night. It runs on sixty-five different types of terrain and in a scene off the approach road. In addition, the player can meet AI pilots managed in the open world and challenge, while Forza 4 physics engine has been optimized to ensure a great feel sixty-five on different types of terrain

Friday, 2 November 2012

Call of Duty 4 Modern Warfare

Introduction

The Call of Duty 3 have left in the hands of Treyarch has allowed Infinity Ward to focus full-time on Call of Duty 4: Modern Warfare and the technology platform behind the new episode of the popular series of military shooters. We are, thus, in the presence of a product that is much more than a simple sequel, and not only for the change of environment, but also for a whole series of new mechanical ranging to be placed on a base extensively tested.
  
Call of Duty 4: Modern Warfare proposes a contemporary setting, vaguely inspired by real historical events that have shocked humanity in recent years. Modern weapons, gadgets ultra-technological, advanced vehicles, tactical military magazines for the occurrence scenarios reproducing the contemporary period are only some of the elements that mark the huge gap between this and Call of Duty predecessors.
 
Technically the game is significantly improved compared to the past, while not presenting the polygonal detail and the amount of post-processing effects in other games next-gen. On the other hand, this was not even the main focus of Infinity Ward, which, as it has done the rest, especially oversaw the frame rate, optimization and performance beyond the target platform. The American software house, therefore, can boast of being able to obtain a constant frame rate of 60 fps on the three target platforms of Modern Warfare, or PC, PlayStation 3 and XBox 360.




















Turning quickly looked to the past, we must go back to October 2003 to find the first Call of Duty. It was an important period for the military shooter, a genre that had found its consecration in Medal of Honor: Allied Assault. Call of Duty was based on technology from id Software Quake III Arena and gave a perspective on World War II through the experiences of British and Soviet soldiers.
 
Call of Duty 2 is released two years later, in October 2005. This time is based on a proprietary technology, revealing himself as one of the products most graphically advanced for that period. The game includes three armies that correspond to the three single player campaigns available to the player. You can deal with the single-player adventure, in fact, with the Soviets, alongside the British or with the Americans.
 
The third Call of Duty, however, is addressed only to the console and is not developed by Infinity Ward, but, as mentioned, is given to Treyarch. Powered by Treyarch NGL, allows the player to deal with a single campaign, in which, however, plays the role of soldiers from different factions: one belongs, as it continues, the American forces, British, Canadian and Polish . The game was released in November 2006 in the formats XBox 360, XBox, Wii, PlayStation 2 and PlayStation 3.
 
In this article, we summarize the features that Infinity Ward has disclosed in recent months about Call of Duty 4 and we focus primarily on interviews with Grant Collier that we were able to set up in Leipzig, at the Games Convention, which closed the on 26 August. Grant Collier is the president of Infinity Ward. He founded the company in 2001 and has always been dedicated to the development of the various Call of Duty. He had previously worked on games like Medal of Honor: Allied Assault, Postal, on the Spec Ops series, Baldies, Magic Land, Enemy Infestation and CIA Operative.

Play as Single player

Call of Duty 4 is set in a real historical context. We assume a global conflict triggered by a tyrant who has taken possession of the executive in Russia. From political portrait similar to that of Stalin, Zakhaev is a nationalist dictator who is allied with Al-Asad, influential politician in the Middle East. The two, together with their allies, they founded an organization calling itself The Four Horsemen. Organize a plan to divert public opinion from the real danger, which is concentrated in Russia, promoting a coup in the Middle East. United States and Great Britain decided to intervene, in order to counter the expansion plans of Zakhaev.
  The single player campaign features a story full of twists and turns, that takes players to fight in different parts of the world. It embodies, in turn, one of the three main characters, but in some missions you can find yourself in the shoes of a secondary character. The three protagonists of Call of Duty 4 Lieutenant Price, who belongs to the 22nd SAS Regiment and who had already appeared in the first two Call of Duty, Sergeant John "Soap" MacTavish, belongs to the 22nd SAS Regiment, Sergeant Paul Jackson, belongs to the 7th Marine Regiment.

The game includes a flashback, contextualized about 15 years before the events of the plot bearing. This sequence, of course, is that in which it embodies Price. He has to kill Zakhaev. The two are in the so-called "alienation zone" of Chernobyl. The plan fails and Price Zakhaev manages to escape: however, both were injured and the future dictator of Russia loses an arm.
 
Than their predecessors, Call of Duty 4 is more like a movie, while in the past there was content merely to recount the deeds of soldiers belonging to the factions involved in the Second World War. It also includes several missions that break the course of events, which will take us from time to time to play as snipers, machine guns or employees that put us in the shoes of Price, as in the flashback we have just described.
 
The first significant innovation than in the past obviously concerns the arsenal and military equipment. We have at our disposal M203 grenade launcher, laser pointers, night vision devices, silencers, anti-tank missiles to heat-seeking. All this helps to blend the background setting of Call of Duty, substantially unchanged, with a completely different to what we are used to.


Infinity Ward wants to make, first, its realistic game. That is why they are used military tactics actually used on the battlefield, so how do you use the heavy military technology more modern. The environments also reminiscent of the battle scenarios in which we have used, in reality, the various newsgroups, fought in Cairo, Chernobyl, in Prypiat, Azerbaijan. These are just some of the highlights of Call of Duty 4, yet many remain to be revealed.
 
As for the actual missions that were revealed we can count at least five. One of the most spectacular regards the assault on an enemy ship: our descend from a helicopter on the structure and infiltrate being careful not to operate alarms enemies. All objects in the rooms of the ship are urged by our bullets and fighting appear realistic than ever, while both our comrades that the opponents are held not to be too exposed to enemy fire. Outside the storm rages, with splashing water crashing on the windows: the feeling of involvement is at the highest level. We coordinate with other members of the assault team, which can not, however, receive orders. The AI ​​looks at high levels, although of course this point, we should speak only after personally tried the full game.

In other missions happen to have to break up a defensive outpost of the enemy. In these circumstances we have to outflank opponents who remain well protected in their installations. This scenario, present at the Games Convention in the PlayStation 3 and Xbox 360 versions, is nocturnal. Another level of play included unveiled a massive attack by several helicopters (ten) against a camp of Al-Asad placed on a coast. In these situations the engine of Call of Duty 4 gives the best of himself, proving capable of handling the number of polygons required to play the flock of helicopters. The Arab soldiers react with anti-aircraft missiles that can knock out several helicopters, generating resulting spectacular visual effects.
 
The battles can take place even in the desert, with opposing infantry colliding in wide open spaces, and in the narrow alleys of a city destroyed, in which each obstacle is good to protect yourself from view and fire of the enemy soldiers.

Play as Multiplayer

The feeling has remained unchanged from the previous multiplayer experiences I had with the Call of Duty series, but the change of environment, the characteristics of the new weapons, the features of the gadgets and the presence of new elements gives the multiplayer mode of Modern Warfare thickness in more. This mode focuses on a system based on the experience structured around unlockables. It is basically additional equipment, which allows players to customize their own class.  
Basically, while less experienced players may favor only for base classes (assault, heavy equipment, special operations, etc.), who has more experience can customize their weapons, so as to achieve a new balance of the game and play a specific role the battlefield. Infinity Ward ensures that the system provides a greater level of customization for more experienced players, but does not make them more profitable than players who can choose only between the base classes.

The methods available are: Free-for-All, Team Death match, Team Objective (which in turn comprises Domination, Search & Destroy, Capture flags in Domination) and Team Tactical. A fundamental role have classes. There are five basic classes, but other configurations can be realized by the players through the so called perk obtained as a result of the accumulation of experience.
 
 The perk consist of additional skills that allow you to customize your own class and to play a certain style of play on the battlefield. They are divided into three categories, to which must be added the accessories. The perk gives the ability to aware of the presence of explosives nearby to use C4 explosives, the use of mines, using rocket launchers, increase vital energy, to shorten the time of reloading, to increase the 'effectiveness of their bullets, to run for a greater amount of time, not to make noise during movement and much more.
 
As for accessories, we include the presence of the grenade launcher for assault rifles, the Vertical Grip, reduces the recoil caused by certain weapons, laser sight and the infrared, the Red Dot Sight, facilitates aims: the silencer. In any case, however, the players have available main weapon, a secondary and a more or less wide availability of grenades. These can be flash, stun and smoke.
 
 In addition, following a series of consecutive kills will have the opportunity to unlock certain bonuses: we can, for example, call an air raid at a specific point on the map or a helicopter that will automatically start blasting away at the soldiers below, or even , activate the UAV system to immediately know the position of the enemy. For the moment, did not think the introduction of vehicles, in short Infinity Ward focuses on mechanisms that have helped make the multiplayer of Call of Duty, without a significant revolutions.
 
Infinity Ward has also thought to include a hardcore mode for players savvy. In this mode, one hit to kill opponents, there is no viewfinder, friendly fire is enabled and there are no indications on the state of health of the alter ego digital. Call of Duty 4: Modern Warfare will be on sale from November 5 formats PC, PlayStation 3 and X Box 360.

Nintendo Wii: the revolution is in the controller (Wii)


Introduction

July 15, 1983, Nintendo enter the Japanese market Nintendo Entertainment System, amicably known as NES. Revolution begins, or, more peremptorily, begins the history of video games as well as we understand them today. Before Nintendo video games were something else: of course, we always talk about great titles like Pong, Spacewar, Space Invaders, Pac-Man, and many others, but probably all of these titles welcomed just part of the concept of video gaming as we know it today. 
 
On the other hand, the crisis of large companies involved in the games industry in 1983 shows that it was necessary reversal, reverse all the experts in video game history to recognize Nintendo. The chance to play at home with a system that offered a gaming experience similar to that offered by the coin-op did favor the acquisition of NES many people. Nintendo brought a new kind of experience in the homes of gamers.

The great masterpieces of Shigeru Miyamoto completed the work. Mario, Donkey Kong, The Legend of Zelda, Star Fox and Pikmin series are unforgettable, and for fans of the big N and for those who simply love video games in the broadest sense. Obviously, these must be added a thousand other titles: Metroid, Mega Man, Castlevania, Final Fantasy, Dragon Quest are just a few of the list. Basically, Nintendo held the post in the early '80s was the prerogative of Commodore and Atari, moving considerably the gaming world from west to east. That success was repeated in 1990 with another great game machine: the Super NES.
 
The history of Nintendo culminates maximum in those years. With the market entry of Sony, in fact, lost its role as the undisputed leader to move back into a slice of the market that certainly can not be defined niche, but just as certainly not the main one. In 1996 it was the turn of Nintendo 64 and in 2001 (2002 for Europe) is up to the GameCube. On 7 December 2006 will, finally, the date to remember for the debut on the Italian market of Nintendo Wii.

Well, with a history of innovation and product memorable what can we expect now from a console that even in name, although in that momentary, remember the revolution? Nintendo Wii console is definitely a key to the Japanese society, which now has the opportunity to return to former glory. Fundamental thanks to a campaign that probably has no precedent in the house and that Nintendo was able to involve not only gamers but also those who invest in the world of video games. If Wii was snubbed at first by so-called third-party vendors, the various Electronic Arts, Activision, Ubisoft, Midway are now highly concentrated to flesh out the Nintendo catalog.
 
This could be yet another reversal in the world Nintendo has always been used for almost all products made in-house. On the other hand, is not Wii revolution from the point of view purely technological. We must not expect games from revolutionary gameplay in the sense of physics, artificial intelligence, graphics. Wii is not dramatically more powerful, from the point of view exquisitely hardware, compared to its predecessor. Nintendo has stated that the same is not intended as a next-generation consoles as well as we intend to PlayStation 3 and XBox 360, while Shigeru Miyamoto even stated that his initial idea was to not spend anything for the technical aspect of the console and to concentrate on the gameplay of video games and how they interface.
 
Once reached its mode of interfacing break through a door already opened widely. It is now said everything and more about the famous Wii remote, the real revolution that Nintendo Wii delivery to the world of video games. Finally now we have between us, we can bring into our homes and finally immerse in the charm Nintendo Wii and especially the charm: a charm, now we can say with good reason, has no precedent in the world of video games.
 

Star Wars 1313 will not be affected by the acquisition of Lucasfilm Disney (PC)


On Tuesday came the 'breaking news' concerning the acquisition of Lucasfilm, and then Star Wars, by Walt Disney. This obviously has an impact on LucasArts, a Lucasfilm subsidiary that focuses on the development of video games

It seems that LucasArts will be refocused on developing casual games and games for mobile devices, rather than products for PC and console. However, there will be an immediate change: "In this moment all our projects go ahead as planned. We are very excited about the possibilities that Disney can give us," we read in a statement published by LucasArts.
 
According to information received from people involved in developing the ambitious Star Wars 1313 is not affected by the acquisition, and the project will not be in any way a downgrade. This is the project for the next generation that stunned critics in the industry for its graphics at the last E3.
The player in Star Wars 1313 plays a bounty hunter in the Star Wars universe, and the title refers to the scenario that will be the basis of the game, or the underground city to the 1313 level in Coruscant.



This is a project still not well defined, shown with a more technological demo of gameplay that ran at 30 frames per second on a PC with Nvidia hardware. Star Wars 1313 has made itself heard above all the graphics amazing, probably unrivaled at the present time, and perhaps ready for the next generation.
 
The game was developed in collaboration with Nvidia, and for the moment only runs on PC, even if you can interact with the Xbox 360 controller. The facial animation, the lighting and physics seem to another level, judging by the video shown on this page, the current generation.
 
LucasArts talks about pre-production for the appropriate stage of project development. So it is not even alpha, a sign that still need to wait a few months before we can play directly. If it was intended to benefit the next generation, Star Wars 1313 would not arrive before the Christmas season 2013.
The player plays a bounty hunter in the Star Wars universe, and the title refers to the scenario that will be the basis of the game, or the underground city to the 1313 level in Coruscant.
 
Star Wars 1313, Lucas has involved its famous studios Industrial Light & Magic, Lucasfilm Animation and Skywalker Sound, considering that the film will be the predominant component. You want to convey the feeling of decadence that characterized the 1313 level of Coruscant, where danger and ambushes are always around the corner. The game is developed on Unreal Engine technology, and someone is unbalanced to say that this is actually the fourth version of the famous game engine.
 
You are trying to mix the phases film with those of gameplay, that recreate the stylistic game typical third-person shooter with shell. In the levels of the game there are always many fragments resulting from explosions, sparks and metal parts that are deformed. Polygonal models will be significantly defined and faces will be able to suggest the emotions that the characters are feeling, even during gameplay.
 

Rockstar confirms GTA V release in spring 2013. No reference to the PC (PC, Xbox 360, PS3)


Take-Two announced a few hours ago to its investors that the launch of Grand Theft Auto V is expected in spring 2013 with regard to the formats PlayStation 3 and Xbox 360. At this stage it does not refer to the PC version, as happened with GTA IV, may therefore be issued at a later date than the console counterparts.

"Grand Theft Auto V will be built on all the elements that we have learned about game design game worlds open," said Sam Houser, co-founder of Rockstar Games. "We are eager to share all the details on the new GTA with our fans."
 
Take-Two confirms that GTA V is the most ambitious in the series. "Set in the sprawling city of Los Santos and surrounding areas, Grand Theft Auto V offers a world of unprecedented scale, as well as bursting with life, from the tops of mountains to the depths of the sea," it said in a press release from Rockstar.
 
The company has postponed briefing because of financial troubles caused by Hurricane Sandy, who was shot down in the day today on the East Coast of the United States.

 

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